![]() Studios pick a particular tool because of overall efficiency (at a team/company level), not because it makes the result particularly better. The tool matters very little in the quality of your art. Try each one for like a week, see how comfortable you get. I could be wrong, of course, but it’s not something I see coming up among professionals, ever.Īll that said, if you’re learning for personal reasons and don’t care about working in studios, pick whatever you enjoy the most. I don’t think Nomad is a thing at all in studios. To ease the process of retopology, 3D-Coat and ZBrush offer a way to automatically generate a nicely flowing all-quad surface for your sculpture. You might be able to get a 3D-artist-who-might-sculpt-from-time-to-time kinda a job, but not something specialized. At the time I write this, the most popular 3D sculpting tools are Blender 3D, Pilgways 3D-Coat, and Pixologics ZBrush. So it’s far easier to find open positions if you know it.īlender is gaining quite a bit of space in the 3D industry, but not for sculpting specifically. If you want a sculpting job, Zbrush is the industry standard. ![]() It depends on whether you’re doing it as a hobby/personal projects or want to work in studios. Do not make requests for free 3D modeling services.Do not post links to paid models or use this subreddit to advertise your storefront.Is you want to sculpt, Zbrush is your tool, Blender has some cool sculpting capabilities, but not at the point of Zbrsuh, I would combine Zbrush and Blender, Zbrush for sculpting, Blender for rendering. Just wanted to be sure I’m starting down the right path. The point is to have a place where we can help each other out. Zbrush appeals to the fine artist in me but I don’t have anything to compare it to. See how FREE software stacks up against Industry Standard software. It can definitely be used for high quality work. ![]() ![]() You do not have a lot of choices when it comes to high resolution 3d sculpting tools. Blender also offers decent digital sculpting tool set. Links to different articles and videos about 3D modeling are highly encouraged, whether it be a great CGI film or an article or new rendering software.įeel free to post questions or opinions on anything that has to do with 3D modeling. Zbrush is still the best 3D sculpting tool. If there's anyone who has experience with both please let me know, I would reallly want to know if there's any reason for learning Zbrush while knowing Blender well.This is a place to show people your 3D models, whether it be 3d studio max, Blender, Maya, Zbrush, Rhino, Alias, any type of 3D models. Probably its better using actual ZBrush for sculpting in particular, taking into account its possibilities of handling with high res models. I have googled for that and people say it's great sculpting tool, but sculpting seems just as enjoyable in Blender right now, but that was the only thing mentioned. So I checked out some videos and tutorals and then I started to wonder - Is there really any advantages that Zbrush has over Blender when comes to gaming models? I am really curious in case if there was any reason for switching over, but I seriously - despite all the excitement with Zbrush itself. I know it's primarly a sculpting tool, but it has been praised as great hard surface modeling software as well. I have some decent experience, I do both hard surface and a little of organic modeling for game (Second Life), but I have heard many people being extremely excited about Zbrush. We talk about brush settings, brush intensity, the clay br. I have been using Blender for quite some time and it's totally amazing, I love the features and constant updates that make it even better. In this video I share many of my secrets to becoming a better sculptor in both Blender and Zbrush.
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